Frys’ Lame Brainslug Day (winter semester 2011/12)

It’s a really long name but one of my favorite self-developed games. The basic idea was to create a Lemmings clone based on the Futurama universe. After falling into a cloning machine, Fry and his clones got attacked by Brainslugs making them will-less. The player is the Brainslug King and hence can control every fry clone and […]

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Mikasa Foto&Video competition 2011

This years slogan of the Mikasa Foto&Video competition was “MIKASA – world in balance” I used this chance to enhance my knowledge with 3ds Max and created another computer animation. Since the slogan is “world in balance” the video first shows a world that has gotten out of balance, which is fixed by the arrival […]

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Mikasa Foto&Video competition 2010

My contribution to the Mikasa Foto&Video competition with the slogan “MIKASA – no boundries”  

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GTA2 clone (2009/2010)

This game was developed during a course called “Applied Computer Science”. The aim was not necessarily to develop a fully functional game, but to work as a team (13 developers), document code, integrate modules from other programmers and work with subversion.

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Mikasa Foto&Video competition 2009

Scored 2nd place with my 3d animation with the topic “Mikasa- force of nature” I also created the following to pictures, also with the slogan “force of nature”  

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Heaven vs. Hell (2008/2009)

A 3D game developed completely from scratch using Java3D. In order for the game to work we had to develop our own character animation framework based on .fbx an milkshape files. Especially the blending from one animation to another was very tricky (e.g. from walking to standing).

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Mikasa Foto competition 2008

This years’ slogan for the Mikasa foto competition was “We like it hot”. For the setting I chose the hottest place that came to my mind, and added the corresponding players 😛

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Fairplay City (2007/2008)

My very first self-developed, functioning jump’n’run. It was programmed purely in Java and completely without any external libraries (except Java3D). Next to the game we also developed a map editor to create maps, and a custom XML scheme to export the maps into files. The Team consisted of me and Tobias Hägenläuer.

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Mikasa Foto competition 2006

Since my sister is very enthusiastic about volleyball, and because I needed an excuse to do some 3d modelling, rigging and shading I participated in this years Mikasa foto competition. I chose the slogan “Mikasa – gives you wings”

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