Virus Alert! (Game Dev project, summer semester 2012)

The goal of this project was to get a hang of how to use a game engine to quickly develop a multi-platform computer game. The engine that was used is the “Unity Game Engine“, and the programming languages were mostly C# and Javascript The result is a 2.5D Jump ‘n Run with Virus, Internet, Data, […]

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Frys’ Lame Brainslug Day (winter semester 2011/12)

It’s a really long name but one of my favorite self-developed games. The basic idea was to create a Lemmings clone based on the Futurama universe. After falling into a cloning machine, Fry and his clones got attacked by Brainslugs making them will-less. The player is the Brainslug King and hence can control every fry clone and […]

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GTA2 clone (2009/2010)

This game was developed during a course called “Applied Computer Science”. The aim was not necessarily to develop a fully functional game, but to work as a team (13 developers), document code, integrate modules from other programmers and work with subversion.

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Heaven vs. Hell (2008/2009)

A 3D game developed completely from scratch using Java3D. In order for the game to work we had to develop our own character animation framework based on .fbx an milkshape files. Especially the blending from one animation to another was very tricky (e.g. from walking to standing).

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Fairplay City (2007/2008)

My very first self-developed, functioning jump’n’run. It was programmed purely in Java and completely without any external libraries (except Java3D). Next to the game we also developed a map editor to create maps, and a custom XML scheme to export the maps into files. The Team consisted of me and Tobias Hägenläuer.

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